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ifj [2009/10/24 22:01]
200.66.38.162 cCpEEpBBOltIB
ifj [2009/10/26 07:09] (current)
akfarrell old revision restored
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-FtbIWL <a href="http://pzkkfdnliuyu.com/">pzkkfdnliuyu</a>, [url=http://jtizvgddrkdp.com/]jtizvgddrkdp[/url], [link=http://ygngjlydimsv.com/]ygngjlydimsv[/link], http://fhxbrqvlooqn.com/+====== Agile / UX ====== 
 + 
 + * Do regular user testing 
 +    * "mom test" your project - put it in front of a non-computer literate person to see if it is intuitive. 
 +  * Prioritize your features - develop just one or two features at a time, but polish them for your user by the end of your iteration. 
 +  * consider a user research phase.  Go out and figure out what your target audience needs.  Learn what your users will want before you decide on the features of your system. 
 +    * From a UX perspective, the users goals should not be framed in terms of a particular tech solution.  You want to understand your users goals before you decide on a system that will solve them, or you'll get tunnel vision. 
 + 
 +===== Tips ===== 
 + 
 +  * find a user who is similar in mindset to your end user, and test against that person. 
 +  * It is ideal to have a end user (customer, or customer advocate) in the loop daily.  If that's not possible, try to at least meet with that person on regular intervals. 
 + 
 +  * To test against a working web prototype... 
 +    * there are some tips coming from the book "don't make me think" 
 +    * it's helpful to let the user be alone in a room using a computer with screencapture and a webcam - record their actions as they go through the test scenarios 
 +    * on your test sheet, don't use the terminology from your website when describing the user tasks. 
 +  * Steve Krug's "Don't Make Me Think" recommended as good book for understanding usability
ifj.txt · Last modified: 2009/10/26 07:09 by akfarrell